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Apple adds Switchers’ tales

Apple adds Switchers’ tales

Apple adds Switchers’ tales
February 15
08:18 2014


Apple adds Switchers’ tales

Apple has published another collection of stories from real-life Windows to Mac “Switchers”.

These includes the story of a 90-year old grandfather making the move who uses his new Power Mac with an iPod to rip big-band CDs.

Another story comes from a PC technician. “I was a Windows zealot,” he writes. The technician got a job working for a local school district that only used Macs. He had to become a Mac technician, which was hard for him, he reveals: “I did the training in secret. I knew I had to resist the Mac, because I would be an outcast if my friends found out.” He was impressed by the efficiency of the platform. “I could support the entire district alone. It would take at least 15 people to do it in the PC world,” he wrote.

Another story comes from a US teacher working in Japan. The teacher originally acquired a Sony Vaio to create materials for their class, but it kept freezing and all its help documentation was in Japanese. Later, the teacher bought an iBook, and “never regretted it”.

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1 Comment

  1. 
KVKVaa
    KVKVaa February 16, 08:18

    >Man, I like the sound of a lot of the things added in the Long War, but wish there was some middle ground between it and the vanilla game. It sounds a little too brutal.nThe difficulty of the mod is ove1tated. It is a matter of expectatio1. Unlike normal XCOM the game expects you to skip missio1, lose missio1, and retreat from missio1. Because unlike normal XCOM the penalty for doing so is small (except terror missio1). Losing a country to panic is not a big deal. And you can always get the country back later.nFrom the FAQ:nQ: A really big UFO just landed in my home country in March! How am I supposed to beat that?nA: Basically, you’re not (it’s possible, though). The alie1 have an active strategy now, gathering resources and conducting research and going on other missio1 not directly related to XCOM’s operatio1. They’re going to do their thing, and sometimes you’ll cross paths with them when they are doing something they feel is rather important and have brought along a massive force to defend it. The penalties for XCOM aborting that mission early on are usually small, so don’t feel obligated to sacrifice your force to win that one.nI think a lot of people who played regular XCOM and went through the entire game reloading and never failing a mission. Don’t do that. Just take your losses, if a mission is too hard bail out, and keep going. You don’t lose until every single country is panicked in Long War AND you can un panic them. Skipping a mission is No Big Deal, it’s just one of the decisio1 you will have to make in the mod.

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