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New The Order: 1886 Details Revealed: "Melee Combat, Unique Use of DualShock 4, Gadgets, Cover Combat & More"

New The Order: 1886 Details Revealed: "Melee Combat, Unique Use of DualShock 4, Gadgets, Cover Combat & More"

New The Order: 1886 Details Revealed: "Melee Combat, Unique Use of DualShock 4, Gadgets, Cover Combat & More"
December 18
08:18 2013


New The Order: 1886 Details Revealed: “Melee Combat, Unique Use of DualShock 4, Gadgets, Cover Combat & More”

The hype and expectations surrounding Ready At Dawn’s The Order: 1886 is at it’s peak level. It has been officially confirmed that the game is using most expensive and demanding tech like 4XMSAA, never seen before in any game.

The Order: 1886Today via official Playstation Blog, Sony revealed tons of new details regarding The Order: 1886 melee, combat, gadgets, unique usage of DualShock 4 controller and more.

So without much ado, here are some exciting new details straight from the mouth of Creative Director Ru Weerasuriya about upcoming PS4 exclusive title, “The Order: 1886”

Never Seen Before Melee Combat:

Gunplay will obviously form a key component of The Order 1886’s gameplay, but close-combat melee encounters are every bit as integral to the experience. Developer Ready At Dawn is taking a fresh approach here, incorporating split second decision paths allowing fights to play out in a number of different ways. In the clip above Galahad goes for a knife, but it’s not the only way to tackle the situation…

The Order: 1886 Melee Combat

“For melee, we’re leveraging some of the things we’ve learned in the past, even from the platformer days. We want to supplement ranged combat with something that players don’t expect. You’ll see more melee modes that will give you some complex options” hints Creative Director Ru Weerasuriya.

High-Concept Weaponry
   
While the weaponry at your disposal in The Order 1886 might seem out-of-this-world, every single design in the game is based on bona fide Victorian technology.

The Order: 1886 High Concept Weaponary

The more you get to see of the weapons, you’ll realise that they’re actually not that outlandish or futuristic. They feel grounded, Ru says: “We don’t twist the actual technology itself – what we twist is its use.”

Cover Combat:

At its core The Order: 1886 is a third person action game, complete with cover shooting mechanics. While you might think you’ve seen these before, Ready At Dawn is putting its own twist on convention.

The Order: 1886 Cover Combat

“Yes, there is cover as you might have seen in other games, but we’ve added traversal modes” says Ru. “You’ll go seamlessly from ‘full cover’ into ‘soft cover’ as you move away from an object. Imagine you’re in cover, you’re shooting at something and you want to pop out. You don’t just stick your head up, right? You’d still stay low. So we’ve tried to build a bit more reality into the cover system.”

Gadgets:

Alongside an arsenal of weaponry that offers a huge array of combat options, you’ll also have a number of gadgets at your disposal. Here, Galahad is surveying Victorian London with a monocular in search of a fire fight.

The Order: 1886 Gadgets

“The Monocular was built for multipurpose use.” explains Ru. “We haven’t talked about all the different modes of gameplay in which it will be implemented, but what we showed in the latest demo is it being used as a looking glass, and to send Morse code. You can flash a signal to the airship to give your location.”

“We have a lot of other devices like this that we’re trying to implement. Of course, there are always more ideas than we can fit into the game, so it’s a question of which ones will stick…”

Usage of Dualshock 4 in Unexpected ways

As mentioned above, one sequence sees you using the DualShock 4’s touch pad to tap out a Morse code message to a nearby airship. Will there be other creative uses of the new controller?

The Order: 1886 DualShock 4 Controller Usage

“We’ve worked with the controller to test all the different things we could do with it.” says Ru. “The issue is that the more complex and involved controller inputs get, the more it removes you from the immersive core experience. We don’t want to use it too much; we’re only using it for actions that feel natural. Tapping out Morse code just worked so well.”

The Order: 1886 is scheduled to launch at somepoint in 2014, exact release date is still awaited.

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1 Comment

  1. 
RevivalMH
    RevivalMH December 26, 08:18

    I hear ya. Training modes are pretty bad in most fighting games. Skullgirls actually had a pretty impressive training mode that goes in to a lot of detail. A lot of the stuff even applies to fighting games in general and not just SG itself.

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